Publication

Final Report Future Driver Training

Understanding drivers’ theory material is a key component of education leading up to driver’s license acquisition in Sweden. Sweden’s novel immersive approach to driver risk training can be extended to driver’s theory training as well by use of game-based learning as a complement to traditional driver’s education and driver ADAS interaction.

The partners in this project can provide to the development of the gamification factor to help the young potential drivers understand the traffic situations and how to react to them. Swedish National Association of Traffic Instructors, STR is the key partner that provides the trade organization that represents a large proportion of the country's traffic instructors. Every year, STR member companies train over 200,000 people in all different qualifications and modes of transport – drivers that you then meet in traffic. Gamification can be used to develop this according to STR.

This pre-study project has used two gamification education developments that can be used to create better traffic knowledge for people learning to drive. The first gamification development had our partners create games to understand traffic situations. The second gamification development used gamified solutions to make traffic theory accessible and practical where students at the University of Skövde developed gamifications.

The outcomes of this pre-study design charrette series used lo-fi prototype traffic game, to be further refined via user testing and evaluation in driver training and driver interaction with ADAS. This lo-fi prototype may be physical or digital, or a mixed reality blend of physical and digital components and be included in a larger funding application.

Author(s)
Paul Hemeren
Research area
Road User Behaviour
Publication type
Project report
Year of publication
2026